German Tanks At War. Hardback. Free Postage.

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Delve into the detailed world of military technology with "German Tanks at War," a comprehensive hardcover volume authored by Bob Carruthers. This compelling read is a must-have for enthusiasts of military history, offering a rich exploration of German tanks' role in historical conflicts. Published in 2000 by Cassell, the book is part of the Military History series and is presented in English. The 197-page book is well-illustrated, enhancing the learning experience for adult and further education enthusiasts with an advanced interest in the subject area. Measuring 290 mm in height and 210 mm in width, with a weight of 1166 g, it is an ideal addition to any military history collection. Discover the intricacies of German tank design and warfare with this insightful publication.

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Teach Yourself Visually Ser.: Teach Yourself VISUALLY Flash 5 by Sherry…

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Detailed item infoSynopsisMacromedia Flash 5 is designed for Web authoring. This title shows how to use Flash 5 with step-by-step instructions created visually for the reader with screenshots that show how to tackle scores of technology-related tasks.The only full-color book on Flash, the Web standard for vector graphics and animation, Teach Yourself Flash® 5 VISUALLY® shows visual learners how to add pizzazz to Web sites. Hundred of oversized screenshots with concise captions show you how to create pulsing musical tracks, monster sound effects, gorgeous animations, innovative interfaces, and more.Product IdentifiersISBN-10ISBN-13Key DetailsAuthorRuth Maran, Sherry Willard KinkophNumber Of Pages308 pagesSeriesTeach Yourself Visually Ser.FormatPaperbackPublication Date2000-11-01LanguageEnglishPublisherWiley & Sons, Incorporated, JohnAdditional DetailsCopyright Date2000IllustratedYes Classification MethodLCCN00-109997LC Classification NumberTR897.7.K56 2000Dewey Decimal006.6/96Dewey Edition21Table Of ContentTable Of ContentChapter 1: Flash Fundamentals. Chapter 2: Drawing and Painting Objects. Chapter 3: Enhancing and Editing Objects. Chapter 4: Creating Text Effects. Chapter 5: Working with Layers. Chapter 6: Working with Flash Symbols and Instances. Chapter 7: Working with Imported Graphics. Chapter 8: Animation Techniques. Chapter 9: Animating with Tweening Effects. Chapter 10: Creating Interactive Buttons. Chapter 11: Adding Sounds. Chapter 12: Adding Flash Actions. Chapter 13: Distributing Flash Movies. Appendix A: Web Graphic and Animation Terms.Certain data records © 2015 Bowker. Rights in cover images reserved by owners.

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